WISHED AWAY

A surreal metroidvania about escaping a well.


Developed: September 2018 - October 2018
Team:

Tools: Programming Language: GML


My Role: Artist & Programmer
Due to our small team size and my diverse skillset, I contributed to numerous aspects of this game but served primarily as a sprite artist.
My specific achievements on this project included:


Other Notes:
This game was made as part of IMGD 1001 The Game Development Process, a course at Worcester Polytechnic Institute.