A short "platformer" without platforms where you play as a bird trying to find someplace to land.

This was featured at PAX East 2019 at WPI's Interactive Media and Game Development Booth.

[A gif showing the start of IJWL.] [A screenshot of IJWL gameplay.] [A screenshot of IJWL gameplay.]

Released: September 2018
Team: Joseph Henry Stadolnik IV
Tools: PICO-8

My Role:
I made this game by myself in under 48 hours from August 31, 2018 to September 2, 2018 for the Game Maker's Toolkit Jam 2018. In March 2019 I revisited it to add music, a new scoring system, and some small polish tweaks, but the total time spent remained under 48 hours.
My achievements on this project included:

Other Notes:
The jam theme was to make a game that fits in an existing genre, but is missing a key mechanic from it. This was my attempt to make a platformer without platforms, a challenge I tackled by letting the player jump (flap) any number of times and carefully aim the direction they propel themselves in.

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