WHAT LURKS DOWNSTAIRS
A text-based Twine game about confronting your imagination in a basement.
PLAY IT HERE!
Developed: February 2020 - March 2020
Team: Joseph Henry Stadolnik IV
This game tells the story of a person going down into their family's basement to obtain tissues, a simple task which becomes complicated by their overactive imagination, paranoia, and anxiety.
There are 3 possible endings, the best of which can only be achieved by confronting all of the protagonist's fears instead of fleeing or ignoring them.
The game aims to use the capabilities of Twine to heighten the impact of the narrative and allow the player's physical experiences to mirror those of the protagonist.
I made the entirety of this game by myself over the course of February 2020 through the start of March 2020.
My achievements on this project include:
- Writing and implementing the full narrative (5500+ words over 71 passages)
- Creating all sound effects
This game was made for HU 3900 Shells, Wire, Twine: Innovative Narrative Technique, a course at Worcester Polytechnic Institute.