CAVERN OF CARDS

An (overambitious) bullet hell boss battle made in Unity in 48 hours for the 2019 GMTK Jam.

[The title screen of Cavern of Cards.]
[A gameplay screenshot from Cavern of Cards.]
[A screenshot of modifier cards from Cavern of Cards.]
[The first boss form in Cavern of Cards,] [The second boss form in Cavern of Cards.] [The third boss form in Cavern of Cards.] [The transitions between boss forms in Cavern of Cards.]
[The effect icons from Cavern of Cards.]


Released: August 2019
Developed: August 2019
Team:

Tools:


My Role: Artist
Aside from designing the game with my teammates, I almost exclusively contributed to this game by making art.
My specific achievements on this project included:


About:
This game was made in 48 hours from August 2, 2019 to August 24, 2019 for the Game Maker's Toolkit Jam 2019. It is a multi-phase boss battle shoot-em-up where between phases the player chooses a modifier card that affects their stats, the enemy's stats, and causes a cosmetic change.
The jam theme was "only one", which we loosely interpreted in several ways:


Other Notes:
The game as a whole suffers from a lack of polish and player feedback due to our ambitious scope for the limited time we had. There's no sound effects, no visible player health, an instant reset on death, no visual indicator when a bullet despawned before reaching its target, and no tutorial. We also weren't able to implement all of the card modifiers we planned.


Links:
itch.io